•5 min read
Three event-sourcing bugs, three pillars of one contract
Six weeks of multiplayer bugs across three games converged on the same contract — deterministic appliers, atomic sequence allocation, server-owned identity.
2 posts tagged with game-platform. This index aggregates both frontmatter tags: entries and inline #game-platform mentions.
Six weeks of multiplayer bugs across three games converged on the same contract — deterministic appliers, atomic sequence allocation, server-owned identity.
Adding a new board game stopped being a backend project the day the server stopped importing game engines — YINSH proved it in a weekend.