•5 min read
Guest mode + viewport-aware screens + wireframe-driven UI
Three onboarding gaps closed in one March — friends couldn't join without an account, mobile re-rendered on every scroll, and the UI had drifted from its own wireframes.
2 posts tagged with multiplayer. This index aggregates both frontmatter tags: entries and inline #multiplayer mentions.
Three onboarding gaps closed in one March — friends couldn't join without an account, mobile re-rendered on every scroll, and the UI had drifted from its own wireframes.
Adding a new board game stopped being a backend project the day the server stopped importing game engines — YINSH proved it in a weekend.